Introducing Starling Building GPU Accelerated Applications 157

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU прискорення (through Stage3D) without the need to write such higher level and frameworks dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.
  • Автор
    Thibault Imbert
  • Категорія
    Програмування
  • Мова
    Англійська
  • Сторінок
    120
  • Формат
    145х215 мм
  • Термін поставки
    7-10 дней
270 ₴
Відділення Нова Пошта80 ₴
Поштомат Нова Пошта40 ₴
Кур’єр Нова Пошта120 ₴
Відділення УкрПошта50 ₴
Кур’єр за адресою90 ₴
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157
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