Learn to Program with A Scratch Visual Introduction to Programming with Games Art, Science, and Math 163
Chapter 1 : Getting Started
What Is Scratch?
Scratch Programming Environment
Paint Editor
Your First Scratch Game
Scratch Blocks: An Overview
Arithmetic Operators and Functions
Summary
Problems
Chapter 2 : Motion and Drawing
Using Motion Commands
Pen Commands and Easy Draw
The Power of Repeat
Scratch Projects
More on Cloned Sprites
Summary
Problems
Chapter 3 : Looks and Sound
The Looks Palette
The Sound Palette
Scratch Projects
Summary
Problems
Chapter 4 : Procedures
Message Broadcasting and Receiving
Creating Large Programs in Small Steps
Working with Procedures
Summary
Chapter 5 : Variables
Data Types in Scratch
Introduction to Variables
Displaying Variable Monitors
Using Variable Monitors in Applications
Getting Input from Users
Summary
Problems
Chapter 6 : Making Decisions
Comparison Operators
Decision Structures
Logical Operators
Scratch Projects
Summary
Problems
Chapter 7 : Repetition: A Deeper Exploration of Loops
More Loop Blocks in Scratch
Stop Commands
Counters
Revisiting Nested Loops
Recursion: Procedures that Call Themselves
Scratch Projects
Summary
Problems
Chapter 8 : String Processing
Revisiting the String Data Type
String Manipulation Examples
Scratch Projects
Summary
Problems
Chapter 9 : Lists
Lists in Scratch
Dynamic Lists
Чисельного Lists
Searching and Sorting Lists
Scratch Projects
Summary
Problems
Appendix : Sharing and Collaboration
Creating a Scratch Account
Using the Backpack
Creating Your Own Project
About the Online Resources
Updates
- АвторMajed Marji
- КатегоріяПрограмування
- МоваАнглійська
- Сторінок288
- Формат145х215 мм
- Термін поставки7-10 дней
допоможіть тим, хто ще не читав