Unity Networking Fundamentals. Creating Multiplayer Games with Unity. 1st Ed. 47831

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact
  • Автор
    Sloan Kelly, Khagendra Kumar
  • Категорія
    Комп'ютерна література
  • Мова
    Англійська
  • Рік
    2022
  • Сторінок
    266
  • Формат
    155х235 мм
  • Обкладинка
    М'яка
  • Тип паперу
    Офсетний
  • Ілюстрації
    Чорно-білі
  • Номер видання
    1-е вид.
  • Вага, г
    450
  • Жанр
    Комп'ютерні ігриРозробка ПЗ
  • Вік
    16+
1600 ₴
Купити
Відділення Нова Пошта80 ₴
Поштомат Нова Пошта40 ₴
Кур’єр Нова Пошта120 ₴
Відділення УкрПошта50 ₴
Кур’єр за адресою90 ₴
Unity Networking Fundamentals. Creating Multiplayer Games with Unity. 1st Ed. - фото 1
47831
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