Hardcore Programming for Mechanical Engineers: Build Engineering Applications from Scratch 57

 Hardcore Programming for Mechanical Engineers is for intermediate programmers who want to write good applications that solve tough engineering problems – from scratch.

What if you could solve challenging engineering problems with Python programming? With this book’s hardcore approach, you’ll learn how to code solutions from scratch using linear algebra, geometry, and physics to write custom libraries, draw primitives, and build applications.

 

Angel Sola Orbaiceta covers core programming techniques for mechanical engineers, with a focus on crafting high-quality code and leveraging automated unit testing for error-free implementations. You’ll develop a geometry toolbox, filling it with lines and shapes to diagram engineering problems; create vector graphics and animations for mechanical simulations; and code algorithms to perform complex calculations. As a capstone you’ll combine these lessons to build a complete structural analysis application to solve a 2D truss problem that you might encounter in the field.

 

Learn how to:

  •  Use regular expressions to elegantly parse file input

  •  Refine your code with unit testing, encapsulation, and descriptive names

  •  Draw images onscreen and create animations with Tkinter’s Canvas widget

  •  Solve systems of linear equations using the Cholesky decomposition algorithm

  •  Build an application that visualizes a truss structure’s stresses and strains

 

Stop relying on third-party software—there are no shortcuts on the path to proficiency. With Hardcore Programming for Mechanical Engineers, you’ll hone your programming skills to get correct results every time.

Acknowledgments

Introduction

PART I: BASICS

Chapter 1: A Short Python Primer

Chapter 2: Two Python Paradigms

Chapter 3: The Command Line

PART II: 2D GEOMETRY

Chapter 4: Points and Vectors

Chapter 5: Lines and Segments

Chapter 6: Polygons

Chapter 7: Affine Transformations

PART III: GRAPHICS & SIMULATIONS

Chapter 8: Vector Images

Chapter 9: Building a Circle from Three Points

Chapter 10: User Interfaces

Chapter 11: Simulations

Chapter 12: Animating Affine Transformations

PART IV: SYSTEMS OF EQUATIONS

Chapter 13: Matrices and Vectors

Chapter 14: Linear Equations

PART V: TRUSS STRUCTURES

Chapter 15: Structural Models

Chapter 16: Structure Resolution

Chapter 17: Reading Input from a File

Chapter 18: Producing an SVG Image and Text File

Chapter 19: Assembling Our Application

Bibliography

Index

  • Автор
    Angel Sola Orbaiceta
  • Категорія
    Програмування
  • Мова
    Англійська
  • Рік
    2021
  • Сторінок
    600
  • Формат
    180х230 мм
  • Обкладинка
    М'яка
  • Тип паперу
    Офсетний
  • Термін поставки
    25-30 дней
  • Оформлення
    Часткове лакування
3000 ₴
Відділення Нова Пошта80 ₴
Поштомат Нова Пошта40 ₴
Кур’єр Нова Пошта120 ₴
Відділення УкрПошта50 ₴
Кур’єр за адресою90 ₴
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