Designing Games: A Guide to Engineering Experiences 21372
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todaya??s hit video games. Youa??ll learn principles and practices for crafting games that generate emotionally charged experiencesa??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.
In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.
- Create game mechanics to trigger a range of emotions and provide a variety of play
- Explore several options for combining narrative with interactivity
- Build interactions that let multiplayer gamers get into each othera??s heads
- Motivate players through rewards that align with the rest of the game
- Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
- Plan, test, and analyze your design through iteration rather than deciding everything up front
- Learn how your gamea??s market positioning will affect your design
About the Author
Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years at Irrational Games working on BioShock Infinite.
Tynan's game design blog is at tynansylvester.com. He likes talking to people, so go ahead and post a comment or email him at tynan.sylvester@gmail.com.
- АвторTynan Sylvester
- КатегоріяПрограмування
- МоваАнглійська
- Рік2013
- Сторінок414
- Формат170х240 мм
- ОбкладинкаМ'яка
- Тип паперуОфсетний
- ІлюстраціїЧорно-білі
850 ₴
Відділення Нова Пошта80 ₴
Поштомат Нова Пошта40 ₴
Кур’єр Нова Пошта120 ₴
Відділення УкрПошта50 ₴
Кур’єр за адресою90 ₴
допоможіть тим, хто ще не читав